INTRODUCTION
------------

Jzintv is an emulator of the Intellivision videogame
system running on many systems such as Linux, Unix,
Windows and MacOS.  It has been written by Joseph
Zbiciak, see http://spatula-city.org/~im14u2c/intv/
for further informations.

Dingux-Int is a port on Dingoo of the version 
20051204 of Jzintv.

CONTROL
------------

In the Intellivision emulator window

Dingux        Intellivision 

A          KP1
Y          A-T 
X          A-L
B          A-R
Up         D-N
Down       D-S
Left       D-W
Right      D-E
LTrigger   RESET
RTrigger   KPE

Pad        J-N/J-E/J-S/J-W

Press Select  to enter in emulator main menu.
Press Start   open/close the On-Screen keyboard

In the main menu

R Trigger  Reset the Intellivision console

Y   Go Up directory
X   Valid
B   Valid
A   Go Back to the emulator window

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use the stick to choose one of the 9 squares, and use
A, B, X, Y to choose one of the 4 letters of the
highlighted square.

Use LTrigger and RTrigger to see other 9 squares
figures.

LOADING INTELLIVISION ROM FILES
------------

If you want to load rom image in your emulator, you
have to put your rom file (with .zip, .rom, .int,
.itv or .bin file extension) on your Dingux SD memory
in the 'rom' directory.

Then, while inside Jzintv emulator, just press SELECT
to enter in the emulator main menu, and then using
the file selector choose one rom file to load in your
emulator.

Back to the emulator window, the rom should stard
automatically.

LOADING KEY MAPPING FILES
------------

For given games, the default keyboard mapping between
Dingux Keys and Intellivision keys, is not suitable, and
the game can't be played on Jzintv.

To overcome the issue, you can write your own mapping
file. Using notepad for example you can edit a file
with the .kbd extension and put it in the kbd 
directory.

For the exact syntax of those mapping files, have a
look on sample files already presents in the kbd
directory (default.kbd etc ...).

After writting such keyboard mapping file, you can
load them using the main menu inside the emulator.

If the keyboard filename is the same as the rom
filename (.zip etc ...) then when you load this rom,
the corresponding keyboard file is automatically 
loaded !

You can now use the Keyboard menu and edit, load and
save your keyboard mapping files inside the emulator.
The Save option save the .kbd file in the kbd
directory using the "Game Name" as filename. The game
name is displayed on the right corner in the emulator
menu.

  Enjoy,

            Zx

