VERSION 1.34
* Fixed building with the open2x toolchain (including dunamic linking)
* Fixed bug with speed in mono ogg's.

VERSION 1.33
* Fixed bug where volume was not changed until song was playing
* Increased max volume (per request). The difference between low and high is now 
  VERY large. Hopefully everyone will be satisfied.
* Mods are back at stereo agai (per request). Since there is a stereo-mix feature
  those who want mono should use that.
* Turning off the screen might work on F200 now

VERSION 1.32 
* Fixed bug song length that I accidently introduced in 1.31 (for game music)
* The improved volume control wasn't enough, so I increased it even more.
  Now there is 50 steps (only 10 is shown in the display) with very high precision
  at lower volumes.

VERSION 1.31 (just bugfixes, sorry no time)
* Change the default length with DEFLENGTH=X, where X is time in seconds.
* Finer volume control at lower volumes (through software)
* Pressing VOLUP+VOLDOWN now works as stick-click (for F200)
* Excluded the PSF-plugin (it was to slow to be playable)
* Loading playlists no longer messes up length
* Fixed some debug-stuff that messed up settings in libmodplug
* Added the stereo blending option again 
  (you need to set the buttons manually in the keyconfig)
* Probably fixed some minor bugs as well

VERSION 1.30
* Fixed minor bugs with VBR mp3's without the Xing header.
* Fixed bug in AAC loading for files with ID3 tags
* Fixed skipping of corrupted parts of OGG-files.
* Changed to mono for *.mod's (+upsampling).
* Enabled various effects in modplug (might have overdone it).
* "Fixed" sound bug (which also caused crash). I think this is due to overclocking,
  so i put an option CPUSCALING in the config file. If you are experiencing 
  silence, crashes or incorrect samplerate when sometimes starting songs then
  set CPUSCALING=0
* I also tried to ass psf/minpsf support through sexypsf but it was to slow to 
  be playable. I just left if there for now.
* You can now change keymappings. See keymappings.cfg

VERSION 1.20
* 10 new formats supported: ADL, WLF, JBM, D00, TTA, APE, MPC, WV, MIDI, AAC
* Increased some clockfreqs since i found FLAC and other formats to be a bit to heavy
  when scrolling. (Most are at 150 MHz)
* TTA (The True Audio) support with seeking
* TTA ID3v1 parsing (I think. I haven't found any songs so I haven't tested it.)
* APE support with seeking and ID3/APEtag parsing. I only think newer version work though
  and nothing over high compresseion rate will play (I intentionally disabled them).
* Updated AdPlug to latest version. New format supported: ADL, WLF, JBM, D00
* MIDI support. Needs the sound patches installed in oldplay/timidity/timidity.cfg
  and oldplay/timidity/instruments/...  (Just extract in the oldplay dir)
  /mnt/sd/timidity/timidity.cfg also work.
  It might take a few seconds to load midis though. (Not sure if i can reduce the wait)
* WV (Wavpack) support. No seeking or tag parsing present though.  
* MPC (Musepack) with seeking
* Increased sample rate for libmodplug and sidplay from 22.05 KHz to 44.1 KHz
* MPEG2 (and 2.5, i think) should have correct samplerate now. 
* Fast accurate seeking in VBR mp3's that has a Xing header. 
  VBRI headers would be supported as soon as i had one to test out (send me one).
* Zip's are now listed among the directories, then comes playlists, then other files. 
* Added another color to the theme, color for playlists. Updated the 2 themes i include.
* AAC-playback. No support for mp4 yet though. Support for ID3-tags

* Rewrote large part of madplugin.cpp. Could introduce new bugs in mp3 playback. 
* Reworked channel handling in MusicPlayer. Now mono actually is supported.
  This might introduce some bugs, and changing from stereo->mono makes scratchy 
  noises, so i'm trying to write efficient ways to double the channel in order 
  to keep stereo. So far done with mp3's.

VERSION 1.15
* FLAC support with seeking. 
* FLAC metadata parsing (vorbis comments, length, etc.)

VERSION 1.10
* Improved plugin priority list (will skip to next plugin if song can't be 
  played with the current one, until it works or all fails)
* Added another name suggestion for new saving new playlists, same as dirname
  as well as increased the upper limit for NEW: plalistXX.opl to *many*
* Minor graphical things; 
  Some linespacing (1 px in browser and 2 in infobox)
  Increased range of equalizer (not sure why Sasq intentionally limited it)
  so it reaches the top of it's box now.
* Changed behaviour for directories that dont fit in browser views title
  as well as adding zipped dir's in there.
* Added start dir in config file. Usage; DIR=../music or DIR=/mnt/sd/music
* Made a new default theme
* Made volume increase less at lowest volumes. 
* Very basic support for zipped m3u's for kss, hes, ay. 
  If file is named FooBar.kss then m3u must be named FooBar.m3u just as
  unzipped files would be. Naturally they have to be in the same zip.
* Added (fast) seeking in CBR MP3 and MP2. Still a small lag due to old buffers 
  already filled that you'll probably have to live with.
  In VBR songs the accuracy is expected to be way off.
* Calculating track length for VBR MP3's using the Xing header.
* Added support for mono in MP3 and MP2.
* And as usual some various bugfixes hardly worth mentioning

VERSION 1.05
Noticeable changes
* All formats now display more song information 
  (mostly MP3 and OGG that got new stuff)
* Removed the blending functions. Keys are now used to alter track length
  in both playlist and browser (track length stay until you change folder, 
  during which you can add it to your playlist, try it out!)
* Improved error handling for AdPlug (shouldn't at least crash anymore)

Internal changes
* Reworked song information. 

VERSION 1.01
Noticeable changes
* Added mp2 as supported by libmad ( i think? Doesn't it decode fine? I didn't
  find much to test with, but i'll leave it like this anyway )
* Upated in_cube (less crashing, few more songs working)
* Added some stuff into the theme config
* Made a sweet c64 theme.

VERSION 1.0 (mweh, even though I don't feel like calling this complete)
Noticeable changes
* OGG-playback (with seeking, simple comment parsing, using tremor)

VERSION 0.995
Noticeable changes
* Support for track length in all playlist formats
* Support for specifik subtunes in OPL-playlists.
* Added ability to specify subtunes in playlist (R+left,R+right)
* Added ability to specify track length (n*5 seconds) in playlists
  (R+voldown,R+volup). Since all controls are used I had to steal
  the controls for blending audio for now.
  They blend as usual when outside playlist mode.

VERSION 0.99
Noticeable changes
* Seeking (only forward) in GameCube music
* Increased samplerate for Game Music emulator
* Had to increase clock frequency for sega music becuase of that
* Made use of the whole "LED"-display, showing MHz in it (scale 250 to 0)
* Fixed default track length for songs missing track info (mainly SIDs)
* Added AdPlug (2M AMD BAM CFF CMF D00 DFM DMO DRO DTM HSC HSP IMF KSM LAA 
                LDS M MAD MID MKJ MSC MTK RAD RAW RIX ROL S3M SA2 SAT SCI 
                SNG SNG SNG XAD XMS XSM)
* Fixed bugs with FAT-filesystem (temporary files could not be written a 
  second time)

Internal changes
* Various changes to libpokecubed
* Fixed SVN for source; svn://mira.areta.org/micket/svn/oldplay

VERSION 0.98
Noticeable changes
* PLS and M3U playlist support. Extended and simple, as defined on 
  http://forums.winamp.com/showthread.php?threadid=65772
* Hid files you can't open from zip archives
* Prevented a couple of ways you could make OldPlay segfault
* Search for prefixes (and fileextensions) for uade
* Pressing back in playlists jumps to current playing file
* Fixed some incorrect playback on IT-songs
* Turns screen back on if quitting while screen is turned off
* Added support for GameCube music. Sounds great!
* Added support for oldplays own playlist format (.opl) that supports tracks within zips
* Added a save-mode for saving playlists (as .opl). Press R to enter the save browser.

Internal changes
* Big changes to IFileList and all derived classes to better handle playlists
* Complete removal of IFileRef
* Addition of the class M3uPlaylist (actually handles all playlist formats)
* Addition of libpokecube and pokecubeplugin
* Addition of SaveList and SaveState
* Various rearrangement

VERSION 0.97

Changes by Micket, gmail adress; micketeer
Noticeable changes
I've tried to fix every format i could find and as well as libmodplug plays them 
(which it isn't for quite a few formats it supposely supports)
* uade supported again (as far as v0.95 did)
* Enabled underclocking by default
* Fixed XM, FAR, MDL in libmodplug 
* Updated GME to v0.5.2 and used more of it's features:
  * Added support to vgz, hes, kss, ay, sap
  * Support for m3u files for all game music
  * Fake stereo for mono sound in game music
  * Seeking in all single tune game music files
  * Better effort at song lengths in game music (no more neverending tunes)
  * Automatic silence detection (ends tune)
* Better handling of multitune songs in playlist
* Scrolling text
* Subtune name field
* New colors in default.cfg
* #FF00FF transparent in logo.bmp
* Better handling at unplayable tunes
* Added textual man page (supported in gmenu2x > v0.8)

Internal changes
* Changed lots of small bits and pieces
* Reworked a bit of the structure in PlayerApp, Playlist and MusicPlayer
* Made a library out of libzip (updated to latest version)

-------------------------------------------------------------------------------

VERSION 0.96a

Changes by Micket, gmail adress; micketeer
Note: Not sure if xm was working before (i did some limited testing, and i
think it wasn't)

Noticeable changes
* Changed theme and fonts default folder to ./theme
* Updated version of GME, no more neverending songs.
* Sorted file lists (not coded that well, but works)
* Fixed bug in controls (minor 
* xm songs now working (some bugs left)
* mtm songs now working (big bugs left)
* okt songs now working (i think)
* uade have *STOPPED* working for the moment (working on it, slowly)
* Fixed one or two other bugs

Internal changes
* Cleaned up code various places
* Reworked the folder structure of the sources
* Made more things into libraries
* Probably ruined stuff for non-gp2x versions, but haven't bothered testing
* Tried to make it easier to get it to compile
* Probably introduces quite a few bugs :(

